10 research outputs found

    The development of game for BlackBerry PlayBook platform using HTML5

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    The diploma paper presents in detail the development of game for BlackBerry PlayBook platform using HTML5, i. e. the path from idea to product. First, it examines the previously mentioned platform, the technologies used (HTML5, CSS3, JavaScript) and environments for development (NetBeans, GIMP). The central part is dedicated to the development of our product (Game Time Attacker), which includes a description of the program code, implementation and publication of the game. The usefulness of our work can be seen in its educational and practical function, because the work is designed for the future user or computer science student or other users, it contains professional descriptions of the steps and interpretations of the content through the course of manufacture of the game, which we ultimately posted it online

    The development of game for BlackBerry PlayBook platform using HTML5

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    The diploma paper presents in detail the development of game for BlackBerry PlayBook platform using HTML5, i. e. the path from idea to product. First, it examines the previously mentioned platform, the technologies used (HTML5, CSS3, JavaScript) and environments for development (NetBeans, GIMP). The central part is dedicated to the development of our product (Game Time Attacker), which includes a description of the program code, implementation and publication of the game. The usefulness of our work can be seen in its educational and practical function, because the work is designed for the future user or computer science student or other users, it contains professional descriptions of the steps and interpretations of the content through the course of manufacture of the game, which we ultimately posted it online

    Relation between non-exchangeability and measures of concordance of copulas

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    An investigation is presented of how a comprehensive choice of five most important measures of concordance (namely Spearman's rho, Kendall's tau, Gini's gamma, Blomqvist's beta, and their weaker counterpart Spearman's footrule) relate to non-exchangeability, i.e., asymmetry on copulas. Besides these results, the method proposed also seems to be new and may serve as a raw model for exploration of the relationship between a specific property of a copula and some of its measures of dependence structure, or perhaps the relationship between various measures of dependence structure themselves.Comment: 27 pages, 11 figure

    Coherence and avoidance of sure loss for standardized functions and semicopulas

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    We discuss avoidance of sure loss and coherence results for semicopulas and standardized functions, i.e., for grounded, 1-increasing functions with value 11 at (1,1,,1)(1,1,\ldots, 1). We characterize the existence of a kk-increasing nn-variate function CC fulfilling ACBA\leq C\leq B for standardized nn-variate functions A,BA,B and discuss the method for constructing this function. Our proofs also include procedures for extending functions on some countably infinite mesh to functions on the unit box. We provide a characterization when AA respectively BB coincides with the pointwise infimum respectively supremum of the set of all kk-increasing nn-variate functions CC fulfilling ACBA\leq C\leq B.Comment: 31 pages, 2 figure

    The development of game for BlackBerry PlayBook platform using HTML5

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    V pričujočem diplomskem delu je podrobno predstavljen razvoj igre za platformo BlackBerry PlayBook s pomočjo HTML5, in sicer pot od ideje do izdelka. Uvodoma je obravnavana omenjena platforma, uporabljene tehnologije (HTML5, CSS3, JavaScript) ter razvojna okolja (NetBeans, GIMP). Osrednji del je namenjen predstavitvi razvoja našega izdelka (igra Time Attacker), ki vključuje opis, programsko kodo, implementacijo ter objavo igre. Uporabnost našega dela vidimo v njegovi izobraževalni in praktični funkciji, saj je delo zasnovano tako, da bodočega uporabnika, bodisi študenta računalništva ali drugega zainteresiranega uporabnika, s strokovnimi opisi korakov in razlago vsebin vodi skozi potek izdelave igre, ki smo jo v končni fazi objavili na spletu.The diploma paper presents in detail the development of game for BlackBerry PlayBook platform using HTML5, i. e. the path from idea to product. First, it examines the previously mentioned platform, the technologies used (HTML5, CSS3, JavaScript) and environments for development (NetBeans, GIMP). The central part is dedicated to the development of our product (Game Time Attacker), which includes a description of the program code, implementation and publication of the game. The usefulness of our work can be seen in its educational and practical function, because the work is designed for the future user or computer science student or other users, it contains professional descriptions of the steps and interpretations of the content through the course of manufacture of the game, which we ultimately posted it online

    The development of game for BlackBerry PlayBook platform using HTML5

    Get PDF
    V pričujočem diplomskem delu je podrobno predstavljen razvoj igre za platformo BlackBerry PlayBook s pomočjo HTML5, in sicer pot od ideje do izdelka. Uvodoma je obravnavana omenjena platforma, uporabljene tehnologije (HTML5, CSS3, JavaScript) ter razvojna okolja (NetBeans, GIMP). Osrednji del je namenjen predstavitvi razvoja našega izdelka (igra Time Attacker), ki vključuje opis, programsko kodo, implementacijo ter objavo igre. Uporabnost našega dela vidimo v njegovi izobraževalni in praktični funkciji, saj je delo zasnovano tako, da bodočega uporabnika, bodisi študenta računalništva ali drugega zainteresiranega uporabnika, s strokovnimi opisi korakov in razlago vsebin vodi skozi potek izdelave igre, ki smo jo v končni fazi objavili na spletu.The diploma paper presents in detail the development of game for BlackBerry PlayBook platform using HTML5, i. e. the path from idea to product. First, it examines the previously mentioned platform, the technologies used (HTML5, CSS3, JavaScript) and environments for development (NetBeans, GIMP). The central part is dedicated to the development of our product (Game Time Attacker), which includes a description of the program code, implementation and publication of the game. The usefulness of our work can be seen in its educational and practical function, because the work is designed for the future user or computer science student or other users, it contains professional descriptions of the steps and interpretations of the content through the course of manufacture of the game, which we ultimately posted it online

    From idea to innovation with use of appropriate technologies

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    Zadan problem diplomskega dela predstavlja razvoj novega izdelka z uporabo 3D-tehnologije. Predmet dela je priprava 3D-modela in 3D-tiska inovativnega glavnika za urejanje brade. Namen naloge je razviti idejo o novem izdelku in ugotoviti predvsem, če je možno izdelati s 3D-tiskalnikom za domačo rabo popolnoma funkcionalen glavnik za urejanje brade, ki bi bil primeren za vsakdanjo uporabo. V diplomski nalogi bodo na kratko predstavljene različne tehnologije 3D-tiska, v nadaljevanju pa se osredotočim na postopek 3D-tiska s tehnologijo ciljnega nalaganja (FDM). Predstavil bom tudi uporabljene materiale za 3D-tisk, njihove cene in programsko in strojno opremo s katero je bil izdelek izdelan.The problem of the project thesis presents the development of a new product with the use of 3D technology. The subject of the project is a preparation of a 3D-model and 3D-printing of an innovative comb for styling beards. The purpose of the project is to develop an idea for a new product and especially to ascertain whether it is possible to produce a fully functioning comb for styling beards with the use of 3D technology that would be suitable for everyday use. The project thesis will briefly describe the various technologies of 3D printing. Hereinafter I will focus on the process of 3D printing technology with fused deposition modelling (FDM). I will also discuss the materials used for 3D printing, their prices, and hardware and software with which the product was manufactured
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